Official Suggestions Box

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Re: Official Suggestions Box

Postby Tukarama » Sat Nov 28, 2009 3:18 pm

I can't stand the auto attack. I lost another Guardian of Dreams fight because I couldn't pause the attack quick enough to use a skill. There has got to be a way of disabling auto attack.
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Re: Official Suggestions Box

Postby Livid Imp » Sat Nov 28, 2009 6:23 pm

How about the undead and other mindless/fearless creatures not run away? After all, what does a zombie care about being dead? It IS dead. Does it have a zombie wife and zombie kids to care for or something?

Also, the special encounters need some variety to them. I am fairly new to the game, but as of yet I see no good reason to just jump into wells, scare beggars, kill gamblers and imps, and taste mushrooms. Sure once in a while I lose a little energy in a well or mushroom, but so what. On the balance these are the best courses of action.
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Re: Official Suggestions Box

Postby Alcoholocaust » Sat Nov 28, 2009 8:59 pm

Jump into a well and there's a chance to come away with cash. There's also a chance to come away with money. Throw money into it, there's a chance you will receive double back. There's a chance you will receive energy. There's a chance for nothing, as well. Mushrooms will give you 2 energy if you eat them. If you scare a beggar, there is a chance you will receive cash. Give him money, there's a chance you will receive Energy? I think? Anyways, there's chances to reap a benefits from each course of action, as in most RPGs. Way the chances, the risks, the possible payouts after running trials.


Another suggestion...AI director. If I need my ally or allies to run support (shielding and healing) I could simply flip the AI director to defend. If I need them to attack, flip the AI to attack. With the current system, If I need the balance of supports and attacks, I could leave it in neutral.
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Re: Official Suggestions Box

Postby Govetenko » Sun Nov 29, 2009 2:20 am

It would be nice if a description of a skill popped up in a box when you hover the cursor over it, like the stats of weapons/armor appear. That and to save the data in battles from round to round.
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Re: Official Suggestions Box

Postby Fay » Mon Nov 30, 2009 4:06 pm

Perhaps there is one already but in that case I haven't noticed it.
Warning before running away.
Just a simple" Are you sure you wish to run away" and yes and no answers
Because I'm clumsy and has accidentally clicked on run when I was supposed to use skill
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Re: Official Suggestions Box

Postby Lawnbuddha » Mon Nov 30, 2009 9:12 pm

This may have already been mentioned, but...additional rankings might be fun (in addition to the existing level-ranking, seeing how folks stack up on mob battles and pvp battles might be interesting. As well as Guild size...though the guild cap may make this last one impossible)
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Re: Official Suggestions Box

Postby Pouncer » Tue Dec 01, 2009 3:31 am

Please allow us to redeem all the crystals which our friends send us.
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Re: Official Suggestions Box

Postby Lawnbuddha » Wed Dec 02, 2009 3:04 pm

thanks for updating the Top Dreamers with my suggestion!
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Re: Official Suggestions Box

Postby catepillar682 » Wed Dec 02, 2009 9:29 pm

A limit to the amount of healing allowed in Arena Battles. My ally keeps me well healed (usually above 90% of my health, have not dropped below 50% in a VERY long time). And I met an opponent who had an ally just as good as mine. Been in a 10 minute battle already that I don't want to lose because I have the upper hand but when I get him down to 200 health, he gets healed 3-4 times in a row. This could make the battle last for MUCH MUCH MUCH longer...

Its also why I refuse to battle other magicians...
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Re: Official Suggestions Box

Postby Ugly » Wed Dec 02, 2009 11:34 pm

When recruiting friends I would like to see this have a greater reward.

Invite ten friend and you get energy 25% faster. Invite 20 friends and you get 50% faster invite 30 friends you get a mount and double your energy regeneration.

This can be done in the out of requests invite friends area.
Have a unique URL connected to my character that counts the number of new players that click that link. Referral ID if you will...
I want a reward for recruiting people to the game that gives a unique advantage over player that don’t invite and help the game grow. $$..

Crystals are a great thing for people to pass around but I have no guarantee that the people I recruit will send me crystals.
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